![]() If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. This weapon's persona find purpose in bloodshed. -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.'s kill sorrow: 's sorrow over its kill is affecting my mind as well. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days. +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.'s kill happiness:, was overjoyed with its kill, and feel some of that too. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. Instantly gain +20% psyfocus on killing an enemy.If the weapon kills someone, the wielder will instantly gain 20% psyfocus. 's wailing:, my bonded weapon, is wailing madly in my head. It wails mad notions to whoever it is bonded with, suppressing their mood. This weapon's persona is highly disturbed and won't shut up about it. 's muttering:, my bonded weapon, is muttering in my head. It mutters mad thoughts to whoever it is bonded with, reducing their mood. This weapon's persona is neurotic and unstable. 's calm thoughts:, my bonded weapon, is whispering calming thoughts to me. It whispers calming thoughts to whoever it is bonded with, increasing their mood. This weapon's persona is relaxed and steady. 's kind thoughts:, my bonded weapon, is whispering kind thoughts to me. It whispers kind thoughts to whoever it is bonded with, increasing their mood. This weapon's persona is kind and supportive. This only applies while the weapon is held. This weapon suppresses the wielder's psychic sensitivity by 30%. This weapon suppresses the wielder's psychic sensitivity by 15%. This weapon amplifies the wielder's psychic sensitivity by 20%. This weapon amplifies the wielder's psychic sensitivity by 40%. The other persona weapons are better for general use, especially due to how common mechanoid raids are. Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The plasmasword also loses its advantage if an enemy deploys a firefoam pop pack. Enemies on fire will ignore collision, meaning that they will run right past a melee block, go behind your colonists, and ruin your formation. However, the fire can end up being a major drawback. This makes either plasmasword dominant in a 1v1 fight against flammable targets, or in any melee fight out in the open. Additionally, as flame damage is unaffected by quality, the monosword is superior at high qualities even against flammable targets.Įnemies on fire will run around wildly and are unable to fight back. But for most practical scenarios, the existence of fire-immune targets, the lack of AP on the flame attack, and the lower AP overall means that the monosword edges out. ![]() The longsword is significantly easier to farm, however.Īfter considering Flame damage, a normal persona plasmasword even beats a normal persona monosword in pure DPS. Against enemies immune to fire, such as mechanoids, the persona plasmasword is slightly better than a plasteel longsword. Persona plasmaswords are a strict upgrade to the base plasmasword, with a higher damage, decreased attack cooldown, and a 70% to ignite pawns on a blade hit (from 50%). Reason: Any useful strats for exploiting the flame damage?. You can help RimWorld Wiki by expanding it. Note that it must be equipped, not merely carried. Pyromaniac pawns receive a +5 Pyromaniac has incendiary weapon mood buff while equipped with a persona plasmasword. For most non- mechanoid enemies, this chance is 100% assuming the attack successfully deals Flame damage. As with all Flame damage, this damage has no AP and, if it successfully damages the target, there is a chance to set them on fire based on the target's flammability. When performing the Cut and Stab attacks, a successful strike has a 70% chance to do an extra 10 Flame damage. Persona plasmaswords perform largely the same as any other melee weapon, with one primary difference. Persona weapons are also superior to their baseline versions in terms of combat. When bonded, persona weapons have no value, both for trade and for the purposes of raid points.Įach individual persona weapon has randomly generated custom name, and a certain combination of traits, listed in persona traits. The bond remains broken if the wielder is resurrected, though they can relink with the weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The weapon must be destroyed for a wielder to bond to another persona weapon. Persona weapons form a psychic bond with the first wielder that equips them.
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